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KCG AWARDS 2021 Grand Prize Students Interviewed by Epic Games

Mr. Toyoda, Mr. Ichii, Mr. Waseda and Mr. Miyashita of the Department of Game Studies, and Mr. Shimada and Mr. Imori of the Department of Game Development, who developed the box garden puzzle adventure game "Oto Niwa no Eine - Magical Trick Tuner", which was selected as the Grand Prize winner in the "KCG AWARDS 2021 - Presentation of Student Works" (held on February 21, 2021) of Kyoto Computer Gakuin (KCG), were recently interviewed by Epic Games, a world-famous game production company for games such as "Fortnite".

The article is "Interview on the making of "Oto Niwa no Eine", in which six students won an award after a short development" ( ).The students talked about their prize-winning work, which was created using the Unreal Engine 4 (UE4) game engine provided by the company, including the production period, their ingenuity and persistence in production, communication methods during production in an online environment, how they learned UE4, and their impressions.He also said to other students who aspire to create games, "If you want to become a game designer, I want you to not only think about games, but actually create them with your hands.I didn't have any knowledge about games until I entered a vocational school, but even I learned UE4 and was able to create works like Eine in the Sound Garden, so I hope you'll try UE4.

Yuya Shioya, the interviewer for Epic Games, is a graduate of KCG and was involved in game development as a game planner after graduating from the Game Department in 2019.He joined Epic Games Japan in 2021, and has been active as a speaker at events hosted by the company and as a judge for game production contests.Mr. Shiotani himself was nominated for the KCG AWARDS in 2018 for his work.Headquartered in Cary, North Carolina, Epic Games, Inc. is a leading interactive entertainment company and provider of 3D engine technology with more than 40 offices around the world.The company runs Fortnite, a game with more than 350 million accounts and 2.5 billion connections, and develops the Unreal Engine, which is used not only in games but also in film, television, architecture, automotive, manufacturing and other industries.

The "KCG AWARDS 2021 - Presentation of Student Works" is held every year, where students complete their works as a culmination of their studies and research results and present them in a presentation format.The works selected as excellent in the "Project Exercise Presentation" prior to the event will participate, and a panel of judges active at the cutting edge of the IT and game industries will decide the Grand Prize winner.

For more details, please refer to "KCG AWARDS 2021 - Presentation of Student Works" page.

KCG AWARDS 2021 - Presentation of student works