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Game Industry Seminar by Bandai Namco Amusement was held.

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Kyoto Computer Gakuin (KCG) held a game industry seminar on June 23, 2021, inviting Mr. Junichiro Koyama, Creative Fellow of Bandai Namco Amusement Co.

Mr. Koyama has been involved in the development of more than 100 titles so far, including "THE iDOLM@STER", "Taiko Drum Master", "Fishing Spirits", and other cutting-edge VR activity contents such as "Hanechari" and "Fishing VR" installed in VR activity experience facilities "VR ZONE" and "MAZARIA".

This time, based on his many development experiences, he spoke on the themes of "successful product concept theory" and "knowledge gained from VR entertainment".

First of all, he introduced in detail the importance of separating "product concept" into ideas and benefits, using the concept of a title that everyone knows as an example.For the students, it was easy to visualize the game they have played before because it was introduced as a case study, and it was easy to understand how important it is to separate ideas from benefits, to carefully verbalize the concept, and to work together to develop it.In addition, many students paid attention to the fact that a lot of time was spent on "concept development" before starting game development, and they said that they would like to pay attention not only to how they played and felt when playing games, but also to how other people play games.

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In addition, we informed them that there are several students who have part-time work experience at VR ZONE, and that there are students who have a strong interest in VR, as the university has introduced about 40 VR devices and lends them to students who wish to use them.In VR, in addition to the "concept" mentioned earlier, it is important to be able to give a "sense of reality" as if you are living in the space, and he generously introduced the successes and failures of many activities that have been developed.Many people commented that they were surprised by the fact that the slightest difference in the way players feel "drunkenness" and "fun" can change so drastically.

I could tell that Mr. Koyama loved both making games and the games he made.

As this comment expresses, Mr. Koyama talked about all the hard failures and successes in game production with great enjoyment, and it was an opportunity for students who aspire to the industry to learn deeply about the fun of creating games and how to deal with them.

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Mr. Koyama, thank you very much for your valuable talk.

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