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Industry-academia collaboration “Digital Archive Experience Course” was held

Mr. Kenji Fujita, the instructor explaining the original picture (left)
Mr. Kenji Fujita, the instructor explaining the original picture (left)

The industry-academia collaboration “Digital Archive Experience Course” co-sponsored by One Billing Co., Ltd., Kyoto Computer Gakuin (KCG), Kyoto Information Graduate University (KCGI), and Cyber Kyoto Research Institute (CKL) September 8, 2019 Was held at the Keihanna Open Innovation Center (KICK) (Seika Town, Kyoto).This is a course to learn the technology of scanning work required to convert data such as animation originals into data, while making use of animation archives (data and original pictures) with the AppleBooks type e-book E-SAKUGA. , KCG and KCGI students interested in the animation / game industry, with the director of the company, Kenji Fujita, who is working to make the Keihanna Open Innovation Center (KICK) an archive base for anime, manga, and games. You have to participate.

In the course, after learning about the basic steps of animation production and the importance of scanning originals in the process, I actually scanned the originals for practice.When the original is scanned, the wrinkles and shadows of the paper will enter the data and the color tone will shift.While receiving instruction, students were trying to eliminate wrinkles and shadows and to adjust the position of the entire original.After the experiential work, students were listening enthusiastically, including stories of past masterpiece anime and industry stories.

Mr. Kenji Fujita explaining the original scanning process
Mr. Kenji Fujita explaining the original scanning process
Students challenge to modify scanned images with Adobe Photoshop
Students challenge to modify scanned images with Adobe Photoshop

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