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Industry-University Collaboration "Digital Archive Experience Course" was held.

Lecturer Kenji Fujita (far left) explains about the original painting.
Lecturer Kenji Fujita (far left) explains about the original painting.

The industry-academia collaboration “Digital Archive Experience Course” co-sponsored by One Billing Co., Ltd., Kyoto Computer Gakuin (KCG), The Kyoto College of Graduate Studies for Informatics (KCGI), and Cyber Kyoto Research Institute (CKL) September 8, 2019 Was held at the Keihanna Open Innovation Center (KICK) (Seika Town, Kyoto).Mr. Kenji Fujita, the president of Keihanna Open Innovation Center (KICK), who is currently working to make KICK a base for archiving anime, manga and games, lectured the course to learn scanning techniques required to convert materials such as original drawings of anime into data.

In the course, we learned about the basic procedures of animation production and the importance of scanning original images in the process, and then we actually scanned some original images for practice.When the original image is scanned, the wrinkles and shadows of the paper get into the data, and the color tone shifts, so it is necessary to correct the image using Adobe Photoshop.With guidance, the students tried to erase wrinkles and shadows and adjust the position of the entire original image.After the hands-on work, the students listened intently to the stories about the past masterpieces of animation and the stories behind the scenes of the industry.

Kenji Fujita explains the scanning process of the original work.
Kenji Fujita explains the scanning process of the original work.
Students also try to correct scanned images using Adobe Photoshop
Students also try to correct scanned images using Adobe Photoshop

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